2026-06-05
|- - - what i played - - -|
Last time I discussed my thought process for choosing a cozy game to play.
I ended up choosing an Atelier game for the Gameboy Advance,
which turns out to be one of the few Atelier games to not even have a fan translation.
Since my japanese is as basic as only being able to read english words in katakana,
I changed my choice to play Marie no Atelier for the Gameboy Color.
At first I was impressed by the voice lines used in the game,
but right after the intro I felt lost and didn't know how to continue.
So I ended up replaying Pokemon Red and Tetris, and I've been enjoying them a lot.
But I really wanted to explore new games, and that's when I discovered Painter Momopie.
It's kind of a Pac-Man clone, but with more varied enemies and powers that cost magic points.
At first I felt the lack of a saving feature would prevent me from enjoying it,
but then I realized it is closer to an arcade experience.
Still, I feel like the game has so much potential,
and it's a shame that it never got any ports or anything beyond this Gameboy entry.
So I've been thinkig about making a game directly tied to this one,
still haven't decided if a pc game, a psp version,
or a "DX" version with added features.
I keep just expanding my list of projects, and most likely I'll go to the grave with a long list.
But I'd rather have a bunch of projects than to have nothing to do or to achieve.
From discovering this obscure japanese game, I've been digging a little more into the Gameboy's library,
specially the earlier titles.
It facinates me how many amazing games were made when the console was not even 2 years old,
it really shows how well designed and engeneered was the Gameboy even by today's standards.
I've always loved the Gameboy's architecture.
It features tiled graphics, palettes, native horizontal interrupts.
Most of the mappers only managed memory banks, they didn't need a lot of extra features,
even the cart that allowed to connect to a sewing machine used the native serial port.